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Card of the Week – Gaea’s Touch

Let’s set the scene you are playing a landfall or a lands matter deck and you need to get more lands into play.

Lands, Lands and more Lands

Whether it is the Phylath, the Gitrog Monster, Aesi, Omnath, Omnath, Omnath or even Omnath Landfall and land matters decks want to get as many lands in to play as quickly as possible. Gaea’s touch allows you to play an additional forest on each one of your turns this meaning it can provide ramp as well as additional landfall triggers.

The land having to be a basic forest means that you will have to consider which lands you play as your land for turn and which land you use for the Gaea’s Touch trigger and the composition of your mana base to make sure you can reliably use this ability.

Gaea’s touch also has a second ability where it can sacrifice itself and add 2 green mana to your pool. This means it has functionality in both the early game and late game where it can add additional mana to help cast a ending spell.

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Card of the Week – Mandate of Peace

This weeks card of the week comes from our Keeper of the tomes.

Let’s set the scene you opponent is attacking you with a Blightsteel Colossus, an unblockable creature and you know a ninjutsu trigger is imminent, perhaps they have played a load of pump spells or they have just turned their board side-wards.

Sometimes a fog isn’t enough

Ending the combat phase will exile all spells and abilities on the stack, this includes spells that can’t be countered. This coupled with the low cost of Mandate of Peace means you can two-for-one or three-for-one your opponent. Mandate of Peace is a card that you can run with minimal downside as at worst it is a fog, that can be used to save yourself or as a political tool to save others.

However, the most important line on Mandate of Peace is “Your opponents can’t cast spells this turn”. They will still be able to cast spells in Main Phase 1 but is a common pattern of play for players who plan on attacking to play a land and go to combat, this allows them to use their Main Phase 2 to continue with their game plan or react to what happened in combat.

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Card of the Week – Mikokoro, Center of the Sea

This weeks card of the week came from a request by a member of our discord who was looking for an answer to the Demon Fish combo.

Let’s set the scene. Your opponent casts and resolves Silence, follows this up with a Thassa’s Oracle and a Demonic Consultation.

Turning value into wins

Thassa’s Oracle and Demonic consultation is a very common win condition in cEDH and when combined with silence it is very difficult to interact with. After the Demonic consultation has resolved but before Thassa’s Enter the Battlefield (ETB) trigger you can activate Mikokoro’s ability forcing each player to draw a card, this will trigger a state based action killing the player who cast Demonic consultation before Thassa’s ETB can happen.

This solution gets around silence as it is an activated ability, this means it also cannot by countered by a normal counterspell and would require counter such as Stifle or Tale’s End.

The card Geier Reach Sanitarium is virtually the same but it makes all the players draw and discard a card (loot) instead.

If you have a request for what a future card of the week should focus on please leave it in the comments below or message me on Discord.

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Card of the Week – Beckon Apparition

Let’s set the scene. Food Chain was on the stack. Counterspell has stopped it, and now, its in the grave. Suddenly, Eternal Witness is cast….

Card of the Week - Beckon Apparition
One Mana, two payoffs.

Strong decks protect their key pieces, and having ways to get them out of the game for good is extremely useful in locking them down. Having that kind of interaction available for one mana at instant speed is incredibly useful, meaning you’re ready to lock out that combo with one land in play. Beckon Apparition is an amazing common that provides even more utility in aristocrat style decks, by leaving behind a 1/1 spirit token for chump blocking, or even sacrifice.