Commander Gauntlet is designed as a friendly, casual, yet still mildly competitive Commander format that aims to encourage players to play to the “social contract” of Commander games.
Each event will consist of 3 rounds, each lasting one hour. During the round, players will accrue points for various actions, such as commander damage eliminations, or saving another player from being eliminated.
Infinite combos are banned in Commander Gauntlet. An infinite combo is described as any action, or series of actions, that can be repeated 3 or more times without a forseeable end.
|Eliminate a player before turn 5||1 point|
|Eliminate a player through normal damage, milling or poison after turn 4||2 points|
|Eliminate a player through Commander Damage||3 points|
These points can only be awarded once per round.
|Control any combination of 3 non-commander legendaries and/or planeswalkers at any one time||1 point|
|Hard-cast your commander from the command zone 3 times in a game (Derevi’s ability or any commanders paid for with an “alternate cost” do not count.)||1 point|
|Deal 21 Commander damage in a single hit||1 point|
|Deal 3 combat damage with the same 1 power creature in one game (Pumping the creature’s power does not count)||1 point|
|Control 5 non-token creatures with the same creature type at the same time||1 point|
|Have 3 or more equipment, aura, or mutate cards attached to one creature at the same time||1 point|
|Destroy, exile or bounce 5 permanants at the same time (Combat damage does not count)||2 points|
|Use an opponents card (Copy effects do not count)||2 points|
|Successfully ultimate 2 planeswalkers in a single game||3 points|
|Eliminate the player with the highest points total in the pod (cannot be scored on round 1)||2 points|
|Save an opponent from losing the game||2 points|
|Complete the game without searching your library for any card except basic lands||2 points|
|Have a life total of over 100 at any point during the game||1 point|
Seasonal Objectives – Zendikar Rising
|Control a full party (Control a Cleric, Rogue, Warrior and Wizard at the same time)||1 point|
|Trigger the same landfall ability 3 times in one turn (Landfall trigger must come from the same creature/enchantment)||1 point|
|Pay a Kicker cost 3 times in one game||1 point|
|Complete all 3 Seasonal Objectives in one game||1 point|