This weeks card is Broken Fall, a 2 generic and one green enchantment first released in Tempest.
Many commander decks are built around the commander and require them to be on the field to function effectively, Broken Fall is an enchantment that allows you to return it to your hand and regenerate target creature. This means that it can also be used to protect your commander or another important creature on your board and then be replayed on your next turn.
Broken Fall has inbuilt protection from being destroyed, in response to it being targeted you can return it to your hand and regenerate target creature.
One of Broken Fall’s biggest advantages is that you do not need to name a creature as this enters the battlefield and it can be used on any target creature. This means that it can be used to regenerate your opponents creatures allowing it to be used as a political tool or keeping creatures on the battlefield that are troublesome for some opponents but not you.