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Card of the Week – Insight

Commander is a game of resource management, and to gain an advantage you need more resources. Notably this includes card draw. As the more cards you are drawing the more likely you are to hit a land drop, find a creature or an answer. This week’s card of the week is Insight.

Tempest printing of Insight
Who doesn’t like drawing cards?

Insight has been updated to read “Whenever an opponent casts a green spell, you draw a card.”. Full information can be found on gatherer.

Insight in an Enchantment for 2U that draws you a card whenever can opponent casts a Green spell. The major downside is that it only triggers on Green spells which is only 1/5th of the colour pie, without counting colourless spells. However, Green is a very common colour in commander featuring in 8/10 of the current 10 most popular commanders. This means it is highly likely that there will be at least one opponent running Green at the table.

A draw engine is a card or cards that will allow you to draw cards over multiple turns. This means that the longer Insight is on the battlefield the more value it will generate for you. In addition your opponents cannot pay additional mana to deny your draw.

Insight is at its most effective in the early game when decks are looking to ramp, which is a predominantly done through Green spells. However, it can be just as effective in the mid to late game especially if there is a Green deck. It would be a solid addition to any deck that runs Blue, and wants to draw cards.