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A Guide To Land Ramp

Ramp is something that appears in just about every Commander deck, and is something all decks want to do. This is because Commander is a game of resource management, accumulating more resources will put you in a stronger position. Ramping will allow you to play your spells ahead of curve, and play more spells per turn in the late game. There are many different types of ramp and this article will look specifically at Land Ramp. I will be defining Land Ramp as “an effect that puts one or more lands from your library onto the battlefield, increasing your overall number of lands”.

Ideally when you are ramping you want to ramp equal to half the amount of mana you spent. Taking Rampant Growth as a baseline, you get 1 land for 2 mana. This gives it an efficiency of 0.5 [Efficiency = net land change / total mana spent].

However, the efficiency of a piece of ramp is just a guideline and should be considered in combination with other factors such as synergy, or what lands you run.

For example, if you only run basic lands in a multi-coloured deck Nature’s Lore is not as useful as cultivate, or if you are running an Enchantress build you might run Omen of the Hunt over Kodama’s Reach. It is important to make your ramp work for you.

Jump to CMC: 0, 1, 2, 3, 4, 5, 6, 7, Honorable Mentions

0 CMC

NameImageAdvantagesDisadvantagesEfficiency
Blighted Woodland– Can function as a land until cracked
– Can be used to find any basic land types
– Only finds basic lands0.2
Krosan Verge– Can function as a land until cracked
– Can be used to find non basic lands with Forest and Plains land types (such as shock lands)
– Enters the battlefield tapped0.3
Myriad Landscape– Can function as a land until cracked
– Requires generic mana to activate
– Can be used to find any basic land types
– Enters the battlefield tapped
– Only finds basic lands
– Both lands must be the same type
0.3

1 CMC

NameImageAdvantagesDisadvantagesEfficiency
Animist’s Awakening– Can hit any land
– Spell mastery could allow land(s) to come in untapped
– Potential to get a large number of lands
– High variation in results N/A
Diligent Farmhand– Only costs 1 mana initially allowing you to ramp on turn 2
– Can be activated at instant speed, so you can block with and activate it before damage is dealt
– Can find any kind of basic land
– Synergy for Aristocrat themed decks
– Only finds basic lands0.3
Font of Fertility– Only costs 1 mana initially allowing you to ramp on turn 2
– Can find any kind of basic land
– Can be activated at instant speed
– Synergy for Enchantment themed decks
– Only finds basic lands 0.3
Oashra Cultivator– Synergy for Aristocrat themed decks– Only finds basic lands
– Cannot be activated the turn you play it
0.25
Veteran Explorer– Can find any type of basic land
– Land(s) enter untapped
– Only finds basic lands
– Only triggers on death
– Also ramps your opponents
2
Embodiment of Spring– Synergy for Aristocrat themed decks
– Synergy for Elemental tribal Decks
– Only finds basic lands
– Cannot be activated the turn you play it
0.3
Explorer’s Scope– Only requires generic mana to cast and equip
– Can get any land
– Reusable
– It only looks at the top card of your library
– Lacks consistency
– Requires a creature to attack
N/A
Wayfarer’s Bauble– Only costs 1 mana initially allowing you to ramp on turn 2
– Only requires generic mana to cast and activate
– Can find any type of basic land
– Only finds basic lands0.3

2 CMC

NameImageAdvantagesDisadvantagesEfficiency
Knight of the White Orchid– Its ramp in White
– Can find a non basic land
– Passes the Value test
– The creature’s body is impressive 2/2 with first strike
– Can be used to find non basic lands with the Plains land types (such as shock lands)
– Requires an opponent to control more lands than you do
– Lacks consistency
0 // 0.5
Dreamscape Artist– Can find any kind of basic land
– Land(s) enter untapped
– Only finds basic lands
– You have to discard a card as part of the cost
– Cannot be activated the turn you play it
1st Land: 0.2
2nd Land: 0.25
Dawntreader Elk– Can be activated at instant speed, so you can block with and activate it before damage is dealt
– Can find any kind of basic land
– Synergy for Aristocrat themed decks
– Only finds basic lands
0.3
Edge of Autumn – Can find any kind of basic land
– Cycling provides additional utility in the mid-late game
– Can only be cast if you have 4 or fewer lands
– Only finds basic lands
0.5
Emergent Sequence– Can find any kind of basic land
– Synergy with +1/+1 counters decks
– Land becomes a creature
– Only finds basic lands
– Land becomes a creature
0.5
Farseek– Can be used to find non basic lands with the Plains, Island, Swap or Mountain land types (such as shock lands)– Cannot find Forests0.5
Into the North– Can be used to find any snow land
– Synergy for Snow themed decks
– Lack of good Snow lands
– Can only be used for Snow lands
0.5
Khalni Heart Expedition – Finds 2 lands for 2 mana
– Can be used to find any kind of basic land
– Synergy for Enchantment themed decks
– Only finds basic lands
– Slow to activate, as it requires 3 landfall triggers before
1
Nature’s Lore– Can be used to find non basic lands with the Forest type (such as shock lands)
– Land(s) enter untapped
– Can only find Forests0.5
Rampant Growth– Can find any kind of basic land– Only finds basic lands 0.5
Sakura-Tribe Elder– Can be activated at instant speed, so you can block with and activate it before damage is dealt
– Can find any kind of basic land
– Synergy with Aristocrat themed style decks
– Only finds basic lands0.5
Three Visits – Can be used to find non basic lands with the Forest type (such as shock lands)
– Land(s) enter untapped
– Can only find Forests0.5
Viridian Emissary– Can find any kind of basic land
– Can be used as a blocker
– Synergy for Elf tribal Decks
– Only triggers on death
– Only finds basic lands
0.5
Surveyor’s Scope– Potential for high efficiency
– It is still has good efficiency if only one opponent has 2 more lands than you
– Only requires generic mana to cast
– Land(s) enter untapped
– Can be activated at instant speed
– High variation in results
– Requires you to be 2 lands behind each opponent
– Only finds basic lands
– Exiles itself on resolution
1st Land: 0.5
2nd Land: 1
3rd Land: 1.5
Sword of the Animist– Only requires generic mana to cast and equip
– Can find any type of basic land
– Provides a stat line boost
– Repeatable
– Requires you to attack with equipped creature
– Only finds basic lands
1st Land: 0.25
2nd Land: 0.5 (if equipped to the same creature)

3 CMC

NameImageAdvantagesDisadvantagesEfficiency
Beanstalk Giant (Fertile Footsteps)– Can find any type of basic land
– Whilst it is on an adventure it is difficult to interact with
– Can be cast as a creature later in the game
– Land(s) enter untapped
– Only finds basic lands
0.3
Beneath the Sands– Can find any type of basic land
– Cycling gives it additional functionality in the late game
– Only finds basic lands
0.3
Cultivate– Can find any type of basic land
– Ensures your next land drop
– Only finds basic lands0.3
Deep Reconnaissance – Can find any type of basic land
– Flashback allows it to be cast twice
– Synergy for Graveyard themed decks
– Only finds basic lands0.3
Flashback: 0.2
Total: 0.25
Far Wanderings– If Threshold is reached it provides 3 basic lands
– Synergy for Graveyard themed decks
– Only finds basic lands
0.3
Threshold: 1
Farhaven Elf– Leaves behind a body
– Additional synergy for ETB decks
– Synergy for Elf tribal Decks
– Only finds basic lands
0.3
Fertilid– Can find any basic land type
– Useful politics tool as you can ramp other players
– Additional synergy with +1/+1 counters decks
– Only finds basic lands1st Land: 0.2
2nd Land: 0.28
3rd Land: 0.3
Field Trip– Learn (rummage only in Commander) gives it additional functionality – Only finds basic Forests 0.3
Grow from the Ashes– Can be used to find any type of basic lands
– Its kicker costs means it has additional functionality late game
– Land(s) enter untapped
– Only finds basic lands0.3
Kicker: 0.4
Growth Spasm– Can be used to find any type of basic
– Also creates an Eldrazi Spawn which can be sacrificed for mana
– Synergy for Aristocrat themed decks
– Only finds basic lands0.3
Harrow– Instant Speed
– Land(s) enter untapped
– Only finds basic lands0.3
Harvest Season– Potential to get a large number of lands – Only finds basic lands
– High variation in results
0.3 per Land
Kodama’s Reach– Can find any type of basic land
– Ensures your next land drop
– Only finds basic lands0.3
Map the Wastes– Can be used to find any type of basic lands
– Additional Synergy for +1/+1 counters themed decks
– Only finds basic lands0.3
Natural connection– Instant Speed
– Can find any type of basic land
– Only finds basic lands0.3
Omen of the Hunt– Instant Speed
– Can be used to find any type of basic land
– Has additional functionality later in the game providing scry
– Synergy for Enchantment themed decks
– Only finds basic lands0.3
Primal Growth– Can be used to find any type of basic land
– Can provide additional ramp if a creature is sacrificed
– Synergy for Aristocrat themed decks
– Land(s) enter untapped
– Only finds basic lands0.3
Kicker: 0.6
Recross the Paths– Land(s) enter untapped
– Potential to recast it if you win the Clash
– Can hit any land
– High variation in results0.3
Roiling Regrowth – Instant Speed– Only finds basic lands
0.3
Search for Tomorrow – Land(s) enter untapped
– Can be used to find any type of basic
– Can be cast for its Suspend cost
– Only finds basic lands0.3
Suspend: 1
Spoils of Victory– Can find any land with the colored land types
– Land(s) enter untapped
0.3
Springbloom Druid– Can be used to find any type of basic lands
– Leaves behind a body
– Synergy for Elf tribal Decks
– Synergy for ETB decks
– Synergy for Aristocrat themed decks
– Only finds basic lands
0.3
Untamed WildsUntamed Wilds -4th Edition – Land(s) enter untapped
– Can be used to find any type of basic
– Only finds basic lands0.3
Wood Elves– Can be used to find non-basic Forests
– Leaves behind a body
– Synergy for ETB decks
– Synergy for Elf tribal Decks
– Land(s) enter untapped
– Can only be used for Forests
0.3
Yavimaya Dryad– Leaves behind a body
– Forestwalk
– Can be used to find non-basic Forests
– Synergy for ETB decks
– Can only be used for Forests0.3
Raider’s Karve– Only requires generic mana to cast
– Can get any land
– Reusable
– It only looks at the top card of your library
– Lacks consistency
– Requires additional Crew cost to activate
– Has to attack to trigger
N/A

4 CMC

At this point in your curve the ramp cards should be used for synergy (for example Landfall decks), or for specific land tutors (for example, using Reap and Sow to find a Gaea’s Cradle, or Rouges Passage) as opposed to early game ramp.

NameImageAdvantagesDisadvantagesEfficiency
Keeper of the Accord– Repeatable – Reliant on your opponents
– High variation in results
– Only finds basic Plains
0.25 per Land
Circuitous Route– Can be used to find any gates
– Can find any type of basic land
– Only non-basics it finds are gates 0.5
Explosive Vegetation – Can find any type of basic land– Only finds basic lands0.5
Migration Path – Cycling gives it additional functionality later in the game
– Can find any type of basic land
– Only finds basic lands0.5
Migratory Greathorn– Leaves behind a body
– Synergy for Mutate decks
– Can find any type of basic land
– Only finds basic lands
– Mutate options are limited
0.3
Ondu Giant– Can find any type of basic land
– Leaves behind a body
– Synergy for ETB decks
– Only finds basic lands0.25
Peregrination– Can find any type of basic land
– Ensures your next land drop
– Scry provides additional value
– Only finds basic lands0.25
Reap and Sow– Can find any land
– Land(s) enter untapped
– Modal card with entwine option
0.25
Skyshroud Claim– Can find non-basic Forests
– Land(s) enter untapped
– Only finds Forests 0.5
Tempt with Discovery– Can find any land
– Land(s) enter untapped
– Dependent on your opponents
– High variation in results
0.25 per Land
Vastwood Surge– Kicker allows it to have additional functionality later in the game
– Synergy for +1/+1 counters themed decks
– Only finds basic lands0.5
Kicked: 0.25
Wild Wanderer– Leaves behind a body
– Synergy for ETB decks
– Synergy for Elf tribal Decks
– Only finds basic lands0.25
Exploding Borders– Domain provides additional functionality – Only finds basic lands0.25
Quandrix Cultivator– Leaves behind a body
– Synergy for ETB decks
– Land(s) enter untapped
– Only finds basic Forests and Islands0.25
Solemn Simulacrum– Only requires generic mana to cast
– Finds any type of basic land
– Draws a card when it dies
– Synergy for ETB decks
– Synergy for Aristocrat themed decks
– Only finds basic lands
– Fails the Value test
0.25

5 CMC

NameImageAdvantagesDisadvantagesEfficiency
Hour of Promise– Finds any land
– Potential to create a 2/2 Black Zombie token
0.4
Silverglade Elemental– Leaves behind a body
– Can be used to find non-basic Forests
– Synergy for ETB decks
– Synergy for Elemental tribal Decks
– Land(s) enter untapped
– Can only be used for Forests0.2
Traverse the Outlands– Can find any type of basic land
– Potential to get a large number of lands
– Only finds basic lands
– High variation in results
0.2 per Land

6 CMC

NameImageAdvantagesDisadvantagesEfficiency
Verdant Mastery– Can find any type of basic land
– Ensures your next land drop
– You can ramp an opponent
– Only finds basic lands0
0.5

7 CMC

NameImageAdvantagesDisadvantagesEfficiency
Boundless Realms– Can find any type of basic land
– Potential to get a large number of lands
– Only finds basic lands
– High variation in results
0.14 per Land

Honorable mentions

NameImageAdvantagesDisadvantagesEfficiency
Crop Rotation – Can find any land
– Instant
– Land(s) enter untapped
– Does not increase your number of lands 0
Courser of Kruphix– Synergy for Life Gain decks – You play with the top card of your library revealed
– Does not allow you to play additional lands
N/A
Oracle of Mul Daya– Allows you to play an additional land each turn
– Synergy for Elf tribal Decks
– You play with the top card of your library revealedN/A
Splendid Reclamation – Potential to get a large number of lands
– Gets all lands
– Synergy for Graveyard Decks
– Requires set up
– Situational
– Lacks consistency
N/A